The PCs are hired to escort a supply wagon that is headed through dangerous to Sleeping Giant Pass. During the journey the group is attacked by bandits. Emma is able to knock out the bandit leader, then it is decided to strip him all his belonging (including his clothes) and leave bound on the side of the road.
A couple of days later, Faelen uses her owl familiar to scout the trail and a pair Yeti are spotted. The group discusses their options and decide to head off the trail and go around the Yeti.
The Sleeping Giant Pass is eventually reached and the PCs are introduced to Captain Hrogan. Hrogan hires the group to unload the wagon, as well as clearing the basement storerooms of Rat Nests. The PCs take care of the wagon, then head down to the storerooms. The rat extermination goes well. Shortly after the rat battle, the entire building is shaken by some unknown force and then the sounds of battle can be heard coming from outside. As the PCs start to leave the storeroom, the wall that Lash and Khan are standing by explodes open, throwing them across the room. A pair of Rust Monsters emerge from the opening followed by 8 Troglodyte Sappers. It’s a tough battle, but the PC defeat the monsters. A second explosion collapses the Trog tunnel.
The PCs leave the storerooms and head to the top of Sleeping Giant to help out. As they reach the top, they catch a glimpse of several Giants throwing boulders at the wall before they retreat into the Frozen Wastes. PCs are rewarded for their help. The journey back to Winters Reach is uneventful. Marvik rewards the PCs 50gp each and informs them that council of Winters Reach has invited the PCs to become residents of the Reach. The PCs are now able to purchase houses in the Reach and/or buy available land outside of the city.