Northlands Adventure

Bar Room Bliss (Roll20)

Daxos, Emma, and Lash get to know each other for a little bit. After a little bit of conversation Lash takes to the stage for an impromptu song named Internet Woes that lasts like an hour and a half. So taken with the song the shirtless Daxos goes to his room to contemplate life. Lash finishes the song and comes down to join Emma and a new visitor, Rex Dimeadozen mumbling about a secret.

Before he can get it out Nina Waveharp gets accosted by a drunk and overly affectionate ruffian. Things quickly escalate into Emma’s favorite past time as she rushes in to help the well proportioned waitress. Rex gets punched, Lash gets slammed around, and jolly chaos ensues. All six members of the gang known as The Herd find themselves early to bed and worst bruised. Then their leader and boss lady tromps in a little late to the party but with enough muscles to equal her entire gang. Bovina throws some insults around, not good ones, then the fight begins again. POW! WHAMMY! KERFUFFLE! Emma knocks the She-Orc right out the doors. Lash and Rex get a drink. Then Lash takes to the stage already putting together his next song about brave Emma and Rex vs Cowzilla. Emma giddy after earning the everlasting affections of Nina.

It Feels Naughty In Your Mouth
Day 316

Cleric Siannodel turned outdoors woman is training with her new friend Eir Sigsdottir are out ranging, talking, and learning when they come near a little communal village of sorts. It’s Pannilla and they make the second or third most famous Fermented Fish Paste, a regional favorite*. Before she could get introduced to any of the regulars, who know a good deal about local herbs and fish, bad stuff happens. A ghost ship is slowly, and I mean slowly, creeping across the water in the direction of Winter’s Reach. A drunk fisherman by the name of Sigrid goes out there and after a scream sits down and comes back.

Eir and Faelan decide it’s best to go back to Winter’s Reach and get the heroes formerly never really known as The Elklodge Auxiliary. There she gets the aid of Borin, Emma, Rundel, and some unknown mystery being. Following their nose to Pannilla they see The Rusty Tamborine (The Ghost Ship) is now stationary and the town is quiet. A knock on the Long House door shows that some of the villagers listened to Faelan’s warning and sought shelter from whatever shit was going to go down. Other’s didn’t.

After fighting and exploring a few of the towns the group learned that creatures were jumping into people’s mouth’s and taking them over. With some magic the creatures evacuated the hosts without doing them harm. Without magic it ruins them. She saves one of the sailors from The Rusty Tamborine and Gricca tells them a few details of his horrible experience. After the first episode the screen goes black as the heroes decided whether to take a break or not. Not noticing the water teaming with black slithering monsters or a forest of animals slowly converging on Pannilla.

*Pannilla’s Tinned Paste is a regional favorite like all Fermented Fish Paste is a regional delicacy. It’s only such to the certain percent of the population who enjoy such things.

The Infamous Pilgrim Mine

The PCs return to the Undertombs of Pilgrim Mine to try their luck at the next tomb. This tomb contained several levers that were needed to be activated to advance, but every time a lever was pulled a new challenge was place before the heroes. The first lever animated the stone statues in the tomb. The second, in a chamber full of bones, caused the bones to come together to make the skeletal torso of giant. The third and final lever opened a hidden door in the ceiling, which dropped a Gelatinous Cube upon whoever has close to the lever.

Upon reaching the final chamber of the tomb, the heroes were greeted by the Ghost of Mage Darheim and presented with an option to take a small chest filled gold or risk it all for the loot in the cavern below the tomb.

After much debate, the PCs head down into cavern below where they encounter a horde of Skeleton Giants. Before the skeletons attack, Darheim appears and tells the PCs if the wish to leave alive they must each add 200 gold pieces to the treasure horde and give up two of the groups magical items. The heroes refuse and an epic battle takes place. The PCs, already wounded and drained of spells from the tomb, are no match for the Darheim’s skeleton giants. At the edge of defeat, the PCs surrender and take Darheim’s offer. Lash’s magical sword Wolfsbane, Faelan’s Pearl of Power, and the gold are added to the loot pile and the PCs are allowed to leave with their lives.

Entrance to the tomb seals after the PCs leave and the return the Elk defeated. It is a sad in the North.

Secret Training Ranch
Day 254 - Day 315

This is the story of a dwarf and his ram. Of how they became best friends.

Unfortunately it’s all a sworn secret.

So it’s a story that will never be known.

What we do know, what I have put together after exhaustive research over many years. Spending piles of coins on informants and augury. We all know the story of how Borin aka The Hillander Sentinel, the Pike Master General, and The Beard of Loinlather found Hannibal. Rescuing the citizens of Twelve Pebbles and the race of Giant Sheep themselves. This is all well documented by the songs of Lash Bremlee; Ramming Steed and Droves of Wargs and Goblins. In those hundred percent accurate tales Lash speaks from his perspective of the battles. Of how waves of goblins threw themselves at the heroes and were continuously thrown back, the citizens of the tent city saved. By Borin with the aid of his sidekicks; Walhand, Emma, Faelan, and Khan.

“There came a bleating to our ears. The heroes clothed in sweat, me in tears.
Borin strode forth toward the sound, when quiet lay the entire canvas town.
Over blood soaked stinking warg fur, warted flesh of goblins who did not stir.
There crawled a battered foe, but another hero was not letting it go.
Borin grinned his approval vast, for the kid who killed the enemy at last.”

That excerpt from Droves of Wargs and Goblins was the account of how Hannibal was found. Killing a goblin who was trying to escape from the Heroes. The real story comes months later when it is purported, even though he and his many Assistant Professors deny it, that Tark Lofgren trained both Dwarf and Beast. During those months at a place called either The Farm or The Branch, Hannibal and Borin spent nearly every waking moment together. Maybe there was druids or witches that magically bonded the two, linking them in some way. I cannot speak for much now, but I promise to continue my research, to get to the bottom of this barrel of mystery.

Journalist Hilda Omdahl

Day 270

After a couple weeks of down time, the group finally gets some work from Hav. Emma, Faelan, Khan, and Rundel accept the job and are sent to an abandoned section of the city’s sewer to deal with the Zookeeper’s latest tentacled beastie, preferably non lethally this time.

The currently half-frozen sewers of Winters Reach prove to be a bid of a challenge for the adventurers. Every member of the group eventually found themselves swimming in the frigid and murky sewer water at some point while trying to cross gaps in the tunnels. The adventurers encountered a pair of Gray Oozes and some Rat Nests while searching for Hav’s “tentacle beast”. The group eventually finds their target, and are unable to subdue the beast. The monster flees and the PCs return to Hav’s warehouse to regroup.

During the rest, Lash and Walhand are summoned to help with Hav’s task. The group return to the tentacle beast’s lair and fish the beast out of the water with a turkey filled waterskins full of strong whiskey. Once the booze kicked in the heroes were able to wrestle the beast into submission, completing Hav’s task.

Mail is waiting for the heroes when they return to The Elk. The first is a letter from Captain Hrogan expressing his concerns about an impending giant invasion. The second is from the Mage Tower requesting Rundel’s presence.

The group follows Rundel to the Mage Tower. As the heroes make their way through the city towards the Mage Tower the city’s warning bells and horns fill the air alerting the citizens of a nearby fire. The group heads towards the fire, which Faelen discovers that it’s at the Mage Tower from a responding guard. Faelen also finds out that the Mages were various monsters to melt the snow in the courtyard, when an apprentice lost control. The heroes battle a trio of Hell Hounds and 2 F ire Elementals in the courtyard and afterwards they meet Sapphen the Blue.

The Sunken Tower - Dav loves Rudy
Day 244

Lady Avery Marcherone seeks the party out since they never bothered to contact her, even though they promised they would for the next adventure they went on. Nobody ever did. So she was kinda angry. Even more so when hardly nobody was there at the Elklodge. Well not nobody, there was Faelan, Khan, and the new guy Rundel. Lash was there to but nobody rolled high enough on their perception checks to notice him sneaking out behind the sailors. Probably because they were hot sailors and the person offering the mission was a noble, Hashtag Noblehater!!!.

So she blindfolds them, even though they’d rather not be, taking them on a forty minute ride. Mostly in circles. Then to a gated park like area, snow covered, where there is an obelisk. The Lady made sure that the trio of heroes were looking not, then swiped her password in it. The Elves keen ears caught that it was at least an eight digit password; with at least one cap, a number, and a special character. That done, with confirmation email and text message, a secret door opened down into a cavern.

Khan spidered down the rope provided by the incomparable Davtumal, but must have greased it. Two splats later a cleric and mage get to the floor. After a search of the well burgled room the trio come away with a grody dairy and a magically locked door. Thank Corellon that Faelan was there with her high elf birthright, using Arcane magics to unlock the door. Inside was what the elves decided to call a “Lift” and the humans (half of Rundel too) named an Elevator. Down but the elevator only went down a two floors, the third was all jammed up, Avery saying she’d get some idiots to unclog it.

The second floor was Kermit’s offspring if he never met that sexy bacon smelling pig. Evil, slimy, fanged frogs. A swamp that once was a… couple of floors of major sized tower. Exploring the room the group found some chandeliers in water, that Khan claimed. There was other loots too. In the middle was a pretty intact room, like an office, or tactics room. On the table was a couple of maps, one of theoretically where the Sunken Tower stood, the other of the Southlands. On it was several jades, almost as much Citrine, one garnet.

During the whole trip the group collected some of the frog eggs, which they sold to Hav. The gemstones. Some of the magic chandeliers. A few knickknacks. But the most valuable treasure they gained was the love an elderly servant for the childlike beauty of the half-elf Rundel.

Poor Noble House Tan
Day 242

I guess he wasn’t bad after all.

Something, and tigers, and goblins! Timmy!
Day 230

The group was resting comfortably in the Elk Lodge when a red headed woman walked up to them and asked for help. A wagon driver by trade she needs to get her goods to Tiny Brook however something had been attacking those on the road as well as the incredibly large sheep from that area. Borin, Faelan, Khan, Lash, and Walhand agree to go.

Hired for the trip the group leaves in the morning with time not on their side as the wintry weather sets in. While the first few miles are uneventful and calm the threat of snow is made good as heavy dark clouds let loose and a blizzard begins. The two wagons with their oxen slowed down as muddy wheel ruts filled in with more and more snow. Something large, stalked the group, moving beyond the edge of the trees along side the road.

Trees that hung over the road had collapsed into it at one point making the group pause before the creature charged on his many legs. Hissing it’s head went forth upon a long thick neck the end barely showing to be a head besides the large black eyes of the beast, his flat nose and an all too wide grin of razor sharp teeth. Thick white fur covered his body as he bound out from the deep snow only to plunge back in once more.

The creature was quickly brought down however. Pressing on through the snow and getting deeper into night they forged ahead to the small but growing village of Tiny Brook. Deciding not to rest they talk with Garland Bush the leader of Tiny Brook, who paid them for their efforts before he handed them off to the young helper and shepherd Timmy.

Finding out that the village is threatened not only by goblins and their wargs but also by other creatures that are attracted to blood they stop in at the local dining area which is in the dryer’s, an area where they dry out lumber for burning or simply to use in structures. Using a number of fire pits the enclosure is kept nice and warm against the icy cold just outside. There they picked up a bucket of sheep’s blood which was used in making blood sausage.

Silently they walked through the darkness as a blinding snow storm blew around them adding inch after inch of snow to what had already been feet. Trudging along what was barely a path they entered an area that made Timmy concerned for them. Giving them a warning, Timmy vanished into the snow with his dog before a pair of white sabertooth tigers started to stalk the group, lured in by the smell of blood.

The tigers almost killed at least one of the party before they too met their end.
With some half dead, the group trudged onwards with the snow about as tall as the rogue halfling and the warrior dwarf. Almost to the canyon of the sheep the wargs showed up melting out of the darkness and storm with their goblin riders. A howl went up before the goblin patrol rushed forwards, but mere goblins and their allies were no match for even the injured group though some escaped.

Trying to track the escaping goblins to perhaps find their camp the group moved on before the cold and their own injures became to much. They made camp and got warm and rested as the heavy snow continued before Timmy showed up with his dog and a bundle of provisions for breakfast. Tracks gone the group turned back for Tiny Brook with Timmy showing them the path.

Although faint on the praise, once more Garland brought out a small chest and tossed the adventurer’s some hard earned coin and Miss Eaton, the wagon driver offered to take them back to Winter’s Reach.

Clan of the Cave Bearowl
Day 220

Human brigands upon Bearowls have been attacking the merchants wagons traveling the Long Road between Windermere and Miradanu (Home of the winter bees and their valuable honey). Marvik dispatches the group take care of the problem, warning that they took out some well trained merchant guards. When the group gets to Miradanu they meet the Noble in charge by the name of Iris Chandler, she gives the group the outline of what is happening and what is needed. The group travels with a merchant to Windmere but get nothing but a flyby. Then Borin has the idea to travel in a lightly guarded caravan. They recruit a brave genius, Master Wagoneer Polk and his expertly trained Oxen Sleeve and Ten. He leads them to not one but two confrontations with the Bearowl Brigands. Unfortunately the heroes had eager sword hands and iced one of the captured outlaws right in front of the the other brigand. That made it clear to the living outlaw that there would be no way out and he stopped being helpful. After wandering in the woods for several days the heroes left the outlaw tied to a tree, without an ear.

A Very Furrfling Halloween

The creature slips into the road just as the things round the bend in the road, it gently places the object down. The glowing green is entrancing to it, but also frightening, it pushes at the creature. It whispers things that the poor creature’s mind is nearly incapable of handling, like doing this now, in this strange cold place. The Green pushes him to prance around, to bat the object back and forth, to be bait. The grotesque things in dried flesh and shiny earth spot him, the green makes him wait, ensuring to be seen. Then he darts off, knowing his time is running out, almost happy for it.

The chase is a short one, it could have ended anywhere, into the ruins was what The Green wanted though. For whatever their reasons were. The sharpened stick stabs into the creature’s heart, he drops, his last breaths labored. Before his vision fades, he’s suddenly afraid it will be all green in whatever comes next, he sees the bald little she-monkey lift the orb. Exactly as the Green wanted.

“Thren divago colaindivare!” The anciently garbed priest repeated, he’d looked a little worried, before the glowing yellow ball had started to appear. Now the light filled the room, a darkness at its center, an opening. “Thren divago colaindivare!”

It was big enough to walk through, even the mindless furrfling humanoid stared at it with hope. The priest’s voice rose once more, the portal solidifying, then gave a nod towards Borin. One by one the last off the citizens of the cursed city and the Elklodge Auxiliary made their way through.

Inn Tender Traice Maramos, his wife Deeana, daughter Moira, and dwarf waitress Quida Graniteheart. Priest Stella the dwarven cleric of Pelor. The battle maid Maglynn Whittle and combat butler Rikland Jeeves. Blake, Thera, Argo, and Prayce of Whiteonyx House. Near crazed Wilros & Janora Trippler formerly inhabited by furrflings. Reed Elsevier the newly vowed vegetarian. Sneaky Verra Nexus from the spider webs. And Ripley Cleary upstairs patron who was the sleeping furrfling.


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