A quiet, and shy female halfling guide.
Emma “Emmie” Smallfoot
Race: Lightfoot Halfling Class: Barbarian
Alignment: Chaotic Neutral Level: 5 Background: Guide
Height: 3’ 2" Weight: 45lbs.
Hair: Brown Eyes: Brown
Experience Points: 8,702
Description: Normally on adventures, Emmie is a female Halfling with brown hair and eyes she stands about 3 foot 2 and wears her hair normally in pigtails with red ribbons but has taken to wearing her sister’s tri-cornered black hat. She wears a simple white dress with a belt around her waist for her dagger’s sheath and a heavy leather jacket with a long red scarf. Upon her feet are a pair of worn ankle high, bulky black leather boots and on her hands are a pair of her fingerless black leather gloves.
AC: 17 (16 w/o ring) Hit Points: 60 (70 when raging) =
Speed: 40 ft. Hit Dice: 5d12 Initiative: +2
Strength 18 (2)
Constitution 18 (2)
Wisdom 14 (1)
2 so actually +3 for those and +1 for everything else)
Light load: 180lbs.
Maximum load: 360lbs.
Can push, pull or drag 900lbs. max, at full though she moves 5ft. However her size doesn’t matter.
Long jump: 10ft run = 18ft. or 9ft. w/o
High Jump: 10ft run = 7ft. or 4ft. w/o (w/ reach can grab 12ft-9ft)
Dagger, 4 (4 (4 (4/6/5 (5 2 piercing damage [range 80/320])
Quarterstaff 4 (2 in rage)
2) Short sword (wakizashi) 4 (2 in rage) [piercing]
20) Darts (shuriken) 4; Range 30/120 (piercing) 18 left.
Weapon Proficiencies: All simple and martial weapons.
Armor Proficiencies: Light and medium armor, shields.
Other Proficiencies: Climber’s kit, mounts (land), Navigator’s tools
Skills (+2 on checks)
Race: Lightfoot Halfling
Lucky: When a natural 1 is rolled on an attack roll, ability check or saving throw is rolled, reroll and take the new one.
Brave: Gain advantage on saving throws vs. being frightened.
Halfling Nimbleness: Move through spaces of creatures that are larger then you.
Languages: Common, Goblin, Orc and Halfling
Naturally Stealthy: Can attempt to hide even when only obscured by a creature one size category larger then her.
Rage – 3/day (Advantage on STR attacks, checks and Saves; 5ft to speed.)
Extra Attack: One more attack per round.
Fast Movement: +10ft when not wearing heavy armor
Feats: Brawler (Martial Artist) [proficient w/ improvised weapons];
2) Short sword (wakizashi) 1d6 20gp
20) Darts (shuriken) 1d4, 50cp (-2)
Leather armor 1 for saving throws too]
Everburning Bullseye Lantern
Light Crossbow 1d8
3) bottles of wine
Grappling hook connected to a Rope, hempen (50ft.)
Healer’s kit (16 uses)
Rations 10 days
Chalk (2) pieces
(3) Potion of Healing (2d4+2) healed up
(0) Magical Green Beers from Lucky (1d4+1 healing up)
Warhammer 1 bludgeoning)
Signet ring for the City of Grundin worth 50gp
163gp, 42sp 20cp 99 lbs.
Things in the chest at the Elk Lodge:
1) 10gp gem
1) 10gp bar of silver
Evil demon summoning book
History of the Rapala
The Mage Darheim